The most recent patch for Madden NFL 17 attempted to put a stop to the speed boost that a motioned WR would get when you would let him almost set, and it did that by adding in a huge delay. Unfortunately for EA Sports, and fortunately for us players, they actually created a monster of a problem with motion that lets us get old school “Ghost Routes”. This guide will be based on the Los Angeles Rams offensive playbook, however it is worth noting that you can run the main concepts in this guide from several other playbooks. We will go over a main scheme from three formations that you can audible to from one another as well as a scheme that Shugz designed to play against people running 3-4 based blitzes, and a few extra bonus run concepts to keep your offense balanced. This offense very much has a west coast feel to it, designed to keep your completion percentage high and the ball moving downfield. Couple that with a few setups that will push the ball downfield and a few outstanding running plays and your offense will be moving like never before! Let’s get into the Ghost Town Offensive Guide!
Understanding Post-Patch MotionGotta Know This Stuff
The patch affected motion in a really unique way, leaving us with three types of motion that we can use. It is important that you understand the variations in motion COMPLETELY in order to be effective with this offense. Below is a list of available motion snap timings that will allow you to utilize the offense in this guide.
Totally Set– This motion is when you motion a player on any route and let them get completely set and then some. General rule for this is to give an extra half second to a full second after you think he is set. The WR will then run the route he is supposed to.
Still Moving– This motion is when you motion a WR and snap them while they are still clearly in motion. The WR will run the route they were on while in motion with a slight delay to get upfield.
Ghost Motion– This is the monster that EA created with the patch and then made stronger with the follow up patch. This motion is meant to be snapped at that “almost set” point where we used to snap for the speed boost. When using this motion the WR will run their route with a delay that allows the zones to fall back off of them. Previously they would revert to their original route so we had to use certain plays, but the nice gentlemen at EA Sports decided to patch that so now we can use it from any play by hot routing the WR.
Gun Bunch WkThe Main Formation
Gun Tight Offset TEThe Secondary Formation
Gun Trey Open OffsetGood Audible Formation
Weak Tight Twins/Strong Twins Over2 Back Run Scheme
Weak Tight Twins is a great balanced formation to use against people that are sitting in the popular 3-4 defenses that are very heavy to the right, as well as someone running general defense not designed specifically to stop the run game. Along with that you can utilize Strong Twins Over which offers a very powerful running play and simple pass concepts that work well along with it.